![]() ![]() Note: If a description says inflict, it means a weapon effect causes it, not that the unit casts that spell. You often won’t require a full army of trolls (5 trolls are worth 10-15 equivalent units of other races) allowing you to engage in more skirmish like tactics. Their Intelligence, Wisdom and Agility are poor however. Stats are over double compared to vanilla making them true monsters on the battlefield now. Trolls: Trolls are armour piercing ( inflict 50-75% Decay), move at 85% Speed and are summoned slowly. This means many of them will keep dealing damage even when they are walking away due to low health. Orcs: Orcs (player & enemy) use poison weapons, they love to fight dirty after all. Wood Elves: All wood elves have +25% Move Speed (allowing allowing them to kite effectively with their ranged troops.) They are split into: Forestguard units (High Black Magic Resist) & Winterguard units (High Ice Magic Resist). ![]() I’ve turned them into the best anti-undead faction. Humans: Their Army is the most versatile & their mages do not use offensive magic. I have increased the stat distribution between races, as well as given them more defining features. Racial Traits: Racial Traits have been expanded. Speed: There are now 5 speed categories for units (enemies get their own speed categories):Īrmour: There are now 5 Armour categories for units (applies to enemies as well): ![]()
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